Instagram: elleodesigns
Website: https://www.canva.com/design/DAF8hjJsXwE/hfeO0i6WpDy1CS9_1aKMPQ/view?utm_content=DAF8hjJsXwE&utm_campaign=designshare&utm_medium=link&utm_source=editor
Bio: Elle O Hill is a mixed media artist creating immersive works that explore the intersection of human perception and digital realities. She challenges the conventional notion of art as a static medium, offering instead a dynamic counterexample that invites viewers to embrace a more fluid, imaginative perspective. A messy, vibrant “maker”, O Hill has tried her hand at every medium, from acrylic painting to sculptures to engineered installations. O Hill grew up in the artistic enclaves of Laguna Beach and The Ojai Valley, and her childhood there, as well as her current residence in the vibrant city of Berkeley, has deeply influenced her work. As a student at UC Berkeley, she delves into the realms of cognitive science and product design. She is interested in pursuing a career at the intersection of art and technology. Through her art, Elle O Hill embodies the innovative spirit, pushing the boundaries of what art can be in the digital age.
Statement: Prompting Open AI’s DALL-E to imagine it has the ability to feel and the desire to touch, Elle O Hill transforms digital creations into intricate, physical pieces designed to create a unique tactile experience for participants. It Feels explores how an AI language model conceptualizes the “abstract” topics of feel, touch, and experience that manifest very concretely for humans. O Hill asked the AI model a series of open-ended image generating questions all beginning with the prompt: imagine you as an AI model had the ability to touch and feel. What does DALL-E desire or not desire to touch? What does it determine feels "weird"? How do AI tools interpret sensations and touch when they have no basis for understanding physical experiences? Elle O Hill provides a physical representation of this uncanny interpretation of touch using art. The pieces invite visitors to engage with the art through touch and explore the sensations for themselves, breaking down the boundaries between the viewer, the art, and the AI.